Post by * meg. on Jul 26, 2011 2:12:12 GMT -5
Hi, and welcome to the showing at and around Seaside Equestrian Centre! The first thing to know is that local shows have two levels- A and B. Level A shows are slightly harder and have more classes that level B shows. Below are a brief overview of the types of classes offered here, followed by the points system, and then the specific classes in each system. Enjoy!
[atrb=border,0,true][atrb=style, background-image:url(http://i586.photobucket.com/albums/ss309/sheilastudios/vintage.png); width: 420px; padding-top: 10; padding-bottom: 10; border: #FFFFFF dotted 2px;] english , JUMPERS: A set course of coloured, often scary jumps must be jumped in a specific order. Penalty points are given if there are any poles dropped, refusals, or if the combination completes the course in a time slower than the one allocated. Each horse/rider combination may enter two consecutive height classes. As many horses may be ridden by each rider as they like. If a horse/rider combination is to enter jumper classes and also Hunter and/or Equitation classes, the Jumper classes should be as big as or bigger than the Hunter and/or Equitation classes. HUNTERS: In a hunter class, there is a set course of natural-coloured jumps that have to be jumped in a specific order. The horses are judged on movement, manners and way over fences. The riders are also judged on how good their position is and how well they ride the horse. Each horse/rider combination may enter two consecutive height classes. As many horses may be ridden by each rider as they like. EQUITATION: In an Equitation class, combinations are asked to go around a set course of jumps. Like a dressage test, they are marked out of 10 for each jump, taking into account riders position and the horses manners and movement, in approach, flight and getaway. Each horse/rider combination may enter two consecutive height classes. As many horses may be ridden by each rider as they like. INDIVIDUAL MOUNTING GAMES: Riders are asked complete 16 games. These include things such as getting on and off, throwing balls into buckets off the horses, bending, popping balloons, and vaulting on and off horses while moving. Fastest without faults (what constitutes a fault depends on the game being played) wins. |
[atrb=border,0,true][atrb=style, background-image:url(http://i586.photobucket.com/albums/ss309/sheilastudios/vintage.png); width: 420px; padding-top: 10; padding-bottom: 10; border: #FFFFFF dotted 2px;] dressage , Horse and rider combinations are asked to learn and perform a set series of movements, and are given a score out of 10 for each movement. The winner of each test is the combination with the highest score. TRAINING: |
LEVEL I:[/i] Includes basic moves such as leg yields, 15m circles and lengthening of strides
LEVEL II: Adds moves like Travers and Ravers (Shoulder- and Hind quarters-in)
LEVEL III: Now has simple flying changes
LEVEL IV:[/i] Has multiple flying changes- normally four time
GRAND PRIX:[/i] Has other moves such as passage, pirouettes and one time flying changes
Each horse/rider combination may enter one test only. As many horses may be ridden by each rider as they like.
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[atrb=border,0,true][atrb=style, background-image:url(http://i586.photobucket.com/albums/ss309/sheilastudios/vintage.png); width: 420px; padding-top: 10; padding-bottom: 10; border: #FFFFFF dotted 2px;] western , BARREL RACING: The combination must run a specific pattern around three barrels in the shortest time, without knocking any down. REINING: The combination must perform a pattern in lope and gallop of movements, including but not limited to flying changes, rollbacks (180ยบ turns on the hindquarters) and sliding stops. They have points given or taken away for each movement, depending on the quality of the movement. The highest score wins. PLEASURE: Competitors are asked to halt, walk, jog and lope at the judge's command. Judged on manners, gaits and calmness. TRAIL: Each combination is asked to complete a course that includes obstacles as crossing poles or over a bridge, opening gates, or posting letters whilst mounted, all at a walk, jog or lope. ROPING: A horse and rider combination is asked to rope and tie a calf. The quickest wins. |